MY TOOLS
Figma came in handy to collaborate with the UX Designer and have us both leave annotations and comments for the other to read while making changes real-time.
I also used Figma for the Lo- & Hi- Fidelity Mockups. For the rapid prototyping, I used Webflow and custom HTML, CSS & JavaScript code for the
demonstration of interactions and user flows.
Adobe Illustrator was used for some design elements and icons.
WHAT I LEARNT
While users can be quite transparent in conversation as to where their main problems are, it is faulty to expect one, or any group of users, to include each step in a process; especially with only one meeting. As a user, things that get overlooked (such as needing to send a report for approval before re-uploading it to the inventory) may seem like something not to include, as it does not necessarily slow down/interfere with the current process.
However, it will probably provide a hiccup in a new system if the related option is left out. Therefore, meeting with the user more than once, and doing user tests throughout the design process helped a lot to fill in any details that were skipped thanks to some fresh feedback.